You get used to seeing stockpile mesh on your floors as it beats waiting on your dorfs to place floor tiles.
How to remove floor bars in dwarf fortress.
If there are multiple areas then at least one must be at 1 7 and the dwarf may ignore those which were at 2 7 or greater even if they subsequently drop to 1 7 or dry out entirely.
If i channel out the bottom staircase and replace it with a floor a dwarf may fall in.
Ramp up to the roof.
Floor over the roof.
Place an empty stockpile covering the area of your dirt floors it will prevent any crap growing under it but if you remove the stockpile later on all the weeds will insta grow.
Same deal if i discover a cavern from above.
If i dig an access route in a 4th tile and then channel out the three tiles and remove the up ramps so as to build a moat dwarves may fall into the channel by accident.
A channel is a hole dug in the ground or wall which will mine out the z level below too.
Vertical bars and floor bars consist of a lattice of strong bars that prevent the passage of everything but fired not falling ammunition liquids items being pushed by liquids and low levels of light bars can be used vertically as transparent walls or on a flat surface as floor.
Build walls in a square.
To remove a wall open the d esignations menu and select n remove construction.
For smelted bars of metal or other materials in bar form see bar.
When removing a constructed floor over a natural or artificial floor the underlying floor will revert to the base layer type meaning gem clusters ore deposits engravings etc.
For designated tavern locations see tavern.
The designations menu can be accessed by d and provides the means to designate tiles for the dwarves to channel with the submenu h you can use long channels to act as moats to move liquids such as water and magma from one point to another and other creative purposes.
Door in a hole in the walls.