This will stop objects such as obj fbx max e.
How to prevent object from falling though floor unity.
I also have a floor object which has a sprite and an empty child called colliders which has a single child called ground with a single boxcollider2d.
Once the objects is on the floor it can move around without falling through the mesh itself does not have little holes or missing polygones.
Sometimes a falling object does not collide with the floor but falls through it.
I want to make a bouncing ball effect.
You can set the distance to the raycast however far you need to stop.
Ask question asked 19 days ago.
Character falling through floor unity.
And that often means you fall through the object.
Turning off gravity on your gameobject though if you need it to fall this might not be what you want.
If your first person character falls through the floor of your game level you may need a terrain collider.
However my object falls through the floor.
Locking the y position of your object s rigidbody and turning off.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
When you enable is trigger collision is disabled and the cube would go through the floor the solution is to disable use gravity on the cube s rigidbody note that you are following a plagiarized version of the original roll a ball tutorial tutorial which left out so many things.
How to stop unity character falling through terrain 3d.
How to prevent a ridigbody from going through walls.
It keeps falling through the floor.
You should be following the original tutorial here.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
But what you cannot do is touch transform position directly because then the physics system just sees the conflict and tries to resolve it without the knowledge of where you came from.
The floor has a mesh collider the falling objects box colliders.
You could use a raycast going down from your object and check if the raycast hits the ground.
It s likely that the cube is on top of the floor.